"And such an incredibly weak soul. Troubled even by its own existence. Twice broken, now mending. Desperately reforging itself. And angry at its own workmanship. In dire search of purpose and fortitude. However, therein dwells supreme selflessness. And a curious strength in weakness. Almost indescribable. How strange, you are."
Hector Goffe is the main character of The Zombie Knight.

Description Edit

Hector is a 17 year old black Atreyan. He is described as thin, with short black hair and somber brown eyes.

Personality Edit

He is extremely shy and has difficulty speaking with others, especially girls. His friendship with Garovel has helped somewhat in reducing his social anxiety, but he still has difficulty talking with most people, especially Lynnette, whom he has a crush on.

Hector is not above being snarky however. This is perhaps best displayed when he is with Garovel who he is not afraid to make fun of. He usually only presents this side of himself to Garovel.

Despite this, he is an extremely fearsome combatant who has frequently had a pivotal role in defeating foes much stronger than he is. He cares deeply about the people around him, and fights his hardest when other people are in immediate danger or he has seen his opponent kill before. He is generally motivated much more strongly by others' needs than by his own, to the point that Garovel has occasionally kept him from emotional collapse by telling him to find someone to help.

He is also, surprisingly, a very good liar. Despite having trouble with speaking, he is very good at crafting complex deceptions at a moment's notice and selling them well enough to convince even a highly skeptical mark to believe him.

History Edit

Due to a combination of social awkwardness and an incident that got two more popular students in trouble, Hector was a social pariah at school. This, combined with the lack of affection his parents showed him, drove him to suicide. He spent several months after resolving to kill himself hoping that someone would dissuade him, during which time Garovel noticed his Aura of Doom and began watching him. When he died, Garovel offered to make him a servant in exchange for promising to try to save innocents who were about to die, and he accepted.

Power and Abilities Edit

Hector has the power of iron materialization. Although he is less than a year old, he is fairly good at using his power to defeat or inconvenience servants much stronger than himself. as of the current chapter Hector has achieved emergence at least 7 times, making his overall power on level with a servant of 8 years. This does not include skill as that is currently above and below expectations depending on which area.

While Hector is still not particularly powerful compared to much older servants, he often makes up for it with creativity. Through manipulation of movement states he has shown the ability to move simple objects such as squares as platforms or containers for which other people can safely board. As well as construct spikes at high speeds off of any surface until penetration of another object or person at which point during the fight at Dunhall, Hector learned to extrude through human tissue.

Using a great deal of creativity, Hector was able to upgrade this further with the use of velocity states. Learning to materialize simple shapes in mid-air and operate floating platforms rather than requiring a surface. This has led to Hector grasping a rather unheard of and advanced technique by which building from the top and erasing from the bottom of his creations, Hector can rotate object's around his body. Applying significant momentum can also cause projectiles to break the sound barrier upon loss of concentration.

Hector has much less skill with temperature states as he is only able to create a constant self cooling armor that heats up quite fast while in the undercrust. Furthermore he can only generate enough heat to make iron turn bright red. Lastly Hector has demonstrated no skill or practice in the use of pressure states and he is much too young to have any control over Allotropes.

His power also forms a peculiar foil for that of Karkash. By controlling magnetic fields Karkash is able to rip apart Hector's iron and control its movement. Despite this Hector is able to use iron's magnetic properties to his advantage by growing iron lightning rods to redirect any lightning away from allies, forcing Karkash to remove them one by one.

Hector is also a skilled carpenter and blacksmith, being able to make helms and suits of armor. He uses his skill and knowledge in this area to help visualize his materialization. Particularly in the creation of armor. It was last mentioned that Hector can materialize a full suit of armor in under 30 seconds. He can also create suits of armor for all shapes and sizes as demonstrated on the Rainlord's after their rescue from Leo.

Hector has recently acquired the ability to materialize the Magic Shield, which is a titanium-steel allow reinforced by tungsten carbide. However, the shield can only materialize using his left hand, and he cannot materialize anything else with that side. It is believed that being able to summon the Magic Shield similarly to iron materialization, is due to the presence of carbon in each element that makes up the shield. This could further explain Hectors ability to materialize iron with impurities, rather than the brittle pure form that iron would otherwise display. Should this theory prove correct, Hector's element could actually be carbon materialization, a much more powerful and versatile element.

Tempered Soul Edit

Due to Rasalased's unfortunate consumption of a small part of Hector's soul, Rasalased decided to impart Hector with a part of his own soul, along with a separate consciousness than the soul inside the Dry God's Shard. This has allowed Hector to withstand the Soul Pressure of servants much stronger than himself, which is often used to intimidate or coerce weaker servants but does not prevent servants from using their abilities. Such an instance of Hector being unaffected by Soul Pressure was when confronted by the Salesman of Death, as Hector was able to lie exceptionally well in Ivan's presence.

Blessing of Focus Edit

Given by The Dry God Rasalased, Hector is able focus all his concentration on what he wants while blocking out any unwanted distraction's, even going so far as to completely drown out the sound of his own reapers voice. This has allowed Hector to maintain up to three complex activities at the same time. Currently any more than three different actions at once will cause one to fail.

Blessing of Domain Edit

Given by The Bored God Malast, This blessing has not yet been fully explained. Only that it will grow over time, much like the blessing of focus, and that it will work quite well alongside Hectors first blessing. Popular theory is that the blessing of Domain contains a similar effect to the Scarf of Amordiin, except that it provides a detailed sense of anything within a given space rather than the Scarf which requires air flow.

Techniques Mastered or Developed Edit

Hector's tendency to think in strange ways has led him to develop several apparently original techniques. Beyond that, he is quite skilled at materialization.

The Fundamentals Edit

Hector has long since mastered the basics of materialization, able to materialize iron in complex shapes and designs without needing to see them, including bridges, houses, and constantly growing and branching tunnel mazes. After rescuing the queen, he began practicing with materializing iron with a velocity component, which he also quickly mastered. More recently, he was forced to learn to materialize iron at different temperatures in a sink-or-swim test by Zeff in the Undercrust.

Binding Edit

Practicing and internalizing a technique to the point that it becomes automatic, not requiring conscious thought to maintain. Hector has bound the techniques for 'constantly falling' hovering, orbiting, his cooling variant armor, and possibly others. See below.

'Constantly Falling' Hovering Edit

Thus far, we know of two ways to make materialized matter hover. The first is relatively easy, as it is simply an illusion of hovering. By creating a shape (e.g. a cube, as Hector frequently uses) and letting it fall, one can annihilate matter on the bottom of the cube while materializing more on the top to maintain the shape and position, creating the illusion of a hovering object. Very easy to learn, this technique has some crucial flaws, mainly that since the matter is constantly falling it can't actually support anything solid (though a liquid can be supported, as the newly materialized iron displaces the liquid, forcing it upwards). Oddly, Hector describes the materialization as being 'accelerative', suggesting he needs to materialize/annihilate at an ever greater rate because the cube is falling faster every second. While this could be possible if the bottom was annihilated quickly enough that the cube never experienced air resistance, it seems unlikely, as surely someone would have noticed if this technique created speeds approaching infinity. More likely, he meant that he has to accelerate his materialization initially, until it reaches equilibrium at a speed near terminal velocity.

'Supported' Hovering Edit

As Zeff teaches Hector on page 1257, while gravity is constant and velocity can only be added at the creation of a material, one can overcome this and make things hover by adding new layers to the bottom, each with more velocity than the last to counteract the ever growing weight of the mass. Note: while Zeff says this technique requires ever higher velocity in the layers being added, presumably this is only if one doesn't annihilate layers on the top, resulting in an ever-growing shape. If the top layer is annihilated as a new layer is added the shape should reach equilibrium.

Orbiting Edit

The first technique invented by Hector, on pages 1342-1343. Wanting to practice Binding, Hector began experimenting with hovering, seeing if he could create an illusion of movement as well as the illusion of hovering. After some initial mishaps (see Rail-Gun below), he was able to perfect the technique of annihilating and materializing the edges of a hovering cube so it appeared to be moving. Successfully binding the technique so it didn't require conscious thought, he was even able to set the frame of reference on himself so the orbiting cube would 'move' to keep up with him and maintain a steady (appearance of) orbit around him, at any distance, 'speed', or height he desired. As with the 'constantly falling' technique above, these orbiting masses cannot support weight because they are constantly falling. Similarly, they can't exert force because the iron has no actual sideways momentum; upon reaching a barrier the materialization will simply stop, unable to displace a solid. However, Hector is strong enough to displace liquid with his materialization, and was able to put this to good use in the fight with the worm, containing the sludge in orbiting boxes capable of moving it around with him.

Rail-Gun Edit

An incredibly powerful technique that began as a mistake. Trying to develop orbiting and bind it, Hector subconsciously tried to materialize the sides of the cube at an 'accelerative' rate, as if it were being pulled in the opposite direction by gravity (see 'constantly falling' technique above). However, with out an equal opposing force, the cube accelerated in the orbit until it moved fast enough it couldn't be kept track of or controlled, at which point something interesting happened. The materialization continued, but no longer in the correct place or shape, causing the cube's shape to distort and the new materializing material to push the existing iron, giving it velocity both very real and very fast as it continues to accelerate. After just a few seconds the iron is going fast enough that control is completely lost, and the now distorted lump of iron is flung out of orbit as if by a rail-gun (hence the name). With the help of emergence, Hector was able to use the rail-gun technique to kill a house-sized worm in a duel. Rather than conscious or automatic control, this technique is more about "losing control" at the correct time. Based on the shock it has been met with, Hector is likely the first to discover this technique, or at least the first to show it to others and leave survivors.

Cooling Variant Armor Edit

After the do-or-die lesson in materializing at temperature mentioned above, Hector began making his own temperature-control armor rather than needing to rely on Zeff. To prevent explosions from the shock of freezing iron meeting the thousand degree air of the Undercrust, the armor is made in layers, with cold against his skin and warmer layers on the outside. Constantly materializing and dematerializing the layers to maintain equilibrium is a technique Hector has bound.

Flying Platform Edit

After being teleported to Atreya, Hector needed a fast way to transport the Rainlords and Co. to Warrenhold. What he came up with was a hovering platform that could fly over trees and cars without difficulty. The top layer of the platform remains constant in shape (not being annihilated or added to) so people can stand on it, which is possible because of a hovering layer below this main platform, which pushes the main platform to keep it aloft and steer it. Bizarrely, Hector says this hovering 'holster' uses the 'constantly falling' technique to hover. This odd because this technique should leave all the iron in the layer falling at near terminal velocity, meaning to push against it and provide lift Hector would have to materialize the contact point(s) even faster than that, which still wouldn't create much force. It seems more likely that he is rapidly materializing and annihilating the lower layer with upward velocity, pushing upwards on the top layer almost constantly to create a relatively smooth ride (the 'supported' hovering above). (We'll likely have to wait for a more in-depth explanation to clear things up here). It is equally easy for Hector to go up or down, but at high altitudes the wind becomes a problem, and going down is more nerve-wracking for him. This technique seems to require far more concentration from Hector than any of the others, to the point that Diego walking around and slightly changing the balance was enough to screw Hector up.

Possessions Edit

Magic Shield Edit

Main article: Magic Shield

After a meeting with Haqq Najir, who was extremely rude to Hector and Garovel, Haqq's reaper Sazandara knocked Haqq unconscious and gave Hector a shield made by Haqq as an apology. She said that if Hector touched the shield with bare skin, he would gain passive soul defense equal to that Abbas Saqqaf at the cost of quickly tiring Garovel. As Hector's natural soul power increased, he would be able to safely use the shield for longer periods of time. Hector's shield is very strong and is capable of withstanding attacks from Melchor and multiple Abolish members.

Warrenhold Edit

Main article: Warrenhold

After the recapture of the city of Sescoria and Queen Helen's announcement clearing Hector's name, she made him a lord and offered him control of a castle. A similar offer was made to Roman, who turned her down because official acknowledgement would ruin his illegal connections. On advice from Voreese, Hector requested the castle Warrenhold, with a promise that Voreese would come to explain what was special about it.

The castle was created by a previous servant of voreese named Stasya Orlov and the structural center sections can regenerate. Built-in pest control makes everyone except servants feel uneasy but the effect can be countered through further understanding. In one of the lower towers, there is a deep pit that leads all the way down to the Undercrust.

Shard of The Dry God Edit

One of the last remaining shards that contain the Dry God Rasalased. Through unknown methods, users may use the shards to contact Rasalased or any holder of another piece of the shard. Only holders who have met the Dry God may communicate this way as it requires the Dry God to consume a part of their soul and temper it. Such as Hector and Emiliana.

Scarf of Amordiin Edit

Once owned by the long dead king of Vantalay. The Scarf of Amordiin has a dark black color and is one of two items, alongside the Mask of Amordiin. By constantly moving, airflow is generated by the wearer, causing waves to break upon the surface of objects or people within a given range. This gives the wearer senses similar to sonar with great detail, however the scarf cannot impart the temperature or texture of what it senses.

Relationships Edit

Garovel Edit

Garovel is Hector's reaper and his best friend. He is an extremely important person in Hector's life and not just because he is Hector link to life. Garovel helped break Hector out of his shell and finally make friends. Garovel cares about Hector a lot and is very patient with him. He rarely gets angry about his shyness, accepting it as a part of him, and instead tries to help him gently without forcing him.

Hector believes Garovel to be very wise. He always considers his advice and never just disregards him. Hector is also very comfortable with Garovel confiding in him with his secret and fears. He is also displays a joking nature with Garovel that he rarely displays with others.

Vanessa Goffe Edit

Vanessa is Hector's mother. She never showed Hector much attention - which contributed to Hector committing suicide at the age of 16. She later admitted that she had never loved Hector and always viewed him as a burden. She wanted to put Hector up for adoption but was stopped by Hector's father who was worried about how it would impact their reputation. She blames Hector for his father's death. However, Vanessa doesn't have any friends or family and with her husband dead Hector is the only significant relationship that she has.

Hector is aware of all of the above and still loves his mother - even though he has admitted that she is a terrible mother. He is determined to protect her, though they don't talk often.

Geoffrey Edit

Geoffrey is perhaps Hector's greatest enemy. He has caused Hector immense amount of pain both physical and emotional. Geoffrey considers himself and Hector to be arch-enemies. He repeatedly displays interest in Hector as his rival and enemy. He originally wanted to keep fighting Hector for a very long time but he knew that his grandfather would not approve. Geoffrey knew his grandfather would likely have wanted Hector dead and decided that if Hector was going to die it was going to be by his hand.

Hector however hates Geoffrey more than anyone in the world. Geoffrey has taken away Hector's friends and father. It is because of Geoffrey that his mother began to despise him and it was because of Geoffrey that he became a wanted felon. Geoffrey is still an open wound for Hector even months after his death. His actions have impacted Hector to this very day.

Colt Edit

Colt is Hector's enemy turned ally. Although originally Hector hated Colt for killing Melissa he eventually grew to not completely despise him after learning his motivations and more of his personality. However Hector still shows a certain apprehension about Colt. He has not forgotten that Colt murdered people even if he had a reason for it.

Colt respects Hector a lot. It was because of Hector that he was able to get his kids back and live a normal life with them. Colt was shown to be regretful when he yelled at Hector causing him to fall back in to old habits and just clam up. This shows Colt does care about Hector. He also displays worry when Hector continuously went out every night to fight crime with giving himself much time to rest.

Roman Fullister Edit

One of Hector's only friends and strongest allies Roman is the billionaire head of a thieving empire. A loyal Atreyan and a fellow servant Roman meets Hector when they both arrive at the capital and fight against Abolish together.

Roman helped Hector hide from the police after his father's death.

Sai-hee Edit

While they havent met or had any direct meetings its likely that Sai-hee would be slightly antogonistic towards hector due to him rescuing and then sheltering the rainlords.

Trivia Edit

Hectors last name is pronounced Goff rather than Goff-ee that most readers believe it to be. However Frost has stated that either pronunciation is acceptable, despite prefering the former himself.